Start PlayingWikiAccountVoteDonatePLAY
Season 03 Opening
Season 03 is Live
Glowing enchant scroll on stone pedestal
Guide

Enchanting

Scroll types, success rates, and where every scroll comes from — the heavily customised system driving the endgame economy.

Scroll Types

Normal

Max +10

On failure: Item is destroyed, crystals returned

Blessed

Max +16

On failure: Enchant drops to half (rounded up), minimum +3 — item is kept and stays equipped

Crystal (S only)

Max +25

On failure: Nothing happens — enchant level fully retained

Legendary (S only)

Max +30

On failure: Nothing happens — enchant level fully retained

Success Rates

Normal & Blessed

Current EnchantNormalBlessed
+0 → +3100%100%
+3 → +1070%80%
+10 → +16—80%

Crystal Scrolls

Requires an S-grade item already at +10 or higher.

FromChance
+10 → +1190%
+11 → +1280%
+12 → +1370%
+13 → +1460%
+14 → +1550%
+15 → +1640%
+16 → +1730%
+17 → +1820%
FromChance
+18 → +1910%
+19 → +205%
+20 → +214%
+21 → +223%
+22 → +232%
+23 → +241%
+24 → +251%

Legendary Scrolls

Requires an S-grade item already at +20 or higher.

FromChance
+20 → +2190%
+21 → +2280%
+22 → +2370%
+23 → +2460%
+24 → +2550%
FromChance
+25 → +2640%
+26 → +2730%
+27 → +2820%
+28 → +2910%
+29 → +305%

Rules Players Must Know

  • Crystal and Legendary never destroy or downgrade an item — a failed attempt only consumes the scroll. This is the core difference from retail.
  • Both Crystal and Legendary scrolls are S-grade only. They cannot be used on lower grades at all.
  • Entry thresholds are hard: Crystal needs +10, Legendary needs +20. Below that the scroll is simply rejected.
  • The ceilings chain: Normal to +10, Blessed to +16, Crystal to +25, Legendary to +30.
  • Crystal and Legendary overlap from +20 to +25, but switch at +20: a Legendary scroll has 90% there, a Crystal scroll only 4%.
  • Premium accounts multiply every base success chance by 1.1 — 70% becomes 77%, 1% becomes 1.1% — never above 100%.
  • Auto Enchant (Premium, Alt+B › Services, towns only) keeps using Blessed, Crystal or Legendary scrolls until the target level is reached, the scrolls run out or 1,000 attempts are used. Normal scrolls are not allowed there, because a failure would destroy the item.
  • Over-enchanting is disabled; there is no over-enchant punishment.
  • A short blacklist of items cannot be enchanted at all.

Where Scrolls Come From

Normal D→SGM Shop › Scrolls, for Adena (S-grade: 250,000 weapon / 50,000 armor)
Blessed D→SHades Custom Shop › Medal Shop, for Event Medals (S-grade: 30 weapon / 20 armor). Blessed S also drops from Rare Treasure Chests and Party Zone monsters
Event MedalsLevel 93 monsters in Pagan Temple and the FOTD night roster, and the Nightmare farm instance
Crystal SHades › Medal Shop for Glittering Medals (15 weapon / 10 armor), or Hades › Exchange for 100 Blessed weapon / 50 Blessed armor scrolls. Drops from farm mini raid bosses, Pagan Temple and FOTD night monsters, Party Zone, epic bosses, Bandit Leader Barda, Immortal and Epic Treasure Chests
Glittering MedalsTvT and other events, or 100 Event Medals in Hades › Exchange
Legendary SSmith › Legendary Crafts: 10 Legendary Enchant Fragments + 1 Upgrade Recipe + 3 (weapon) or 2 (armor) Legendary Crystals. Also drops from epic bosses, Bandit Leader Barda and the Crimson Abyss Treasure Chest, and is part of the Chaotic and Nightmare instance clearance reward
Legendary Enchant FragmentsFarm raid bosses (1% weapon / 2% armor), farm mini raid bosses (25% / 30%), Pagan Temple and FOTD night monsters (drop and spoil), Party Zone, epic bosses, Bandit Leader Barda, Epic and Legendary Treasure Chests
Back to Wiki