
Scroll types, success rates, and where every scroll comes from — the heavily customised system driving the endgame economy.
On failure: Item is destroyed, crystals returned
On failure: Enchant drops to half (rounded up), minimum +3 — item is kept and stays equipped
On failure: Nothing happens — enchant level fully retained
On failure: Nothing happens — enchant level fully retained
| Current Enchant | Normal | Blessed |
|---|---|---|
| +0 → +3 | 100% | 100% |
| +3 → +10 | 70% | 80% |
| +10 → +16 | — | 80% |
Requires an S-grade item already at +10 or higher.
| From | Chance |
|---|---|
| +10 → +11 | 90% |
| +11 → +12 | 80% |
| +12 → +13 | 70% |
| +13 → +14 | 60% |
| +14 → +15 | 50% |
| +15 → +16 | 40% |
| +16 → +17 | 30% |
| +17 → +18 | 20% |
| From | Chance |
|---|---|
| +18 → +19 | 10% |
| +19 → +20 | 5% |
| +20 → +21 | 4% |
| +21 → +22 | 3% |
| +22 → +23 | 2% |
| +23 → +24 | 1% |
| +24 → +25 | 1% |
Requires an S-grade item already at +20 or higher.
| From | Chance |
|---|---|
| +20 → +21 | 90% |
| +21 → +22 | 80% |
| +22 → +23 | 70% |
| +23 → +24 | 60% |
| +24 → +25 | 50% |
| From | Chance |
|---|---|
| +25 → +26 | 40% |
| +26 → +27 | 30% |
| +27 → +28 | 20% |
| +28 → +29 | 10% |
| +29 → +30 | 5% |