Guides, mechanics, and systems — everything you need to master L2-IMBA.

Everything new and changed each season, starting with Season 3 — new systems, buffs and nerfs for every class, combat formulas, gear and the economy.

Give up your level 90 for permanent power. Three sacrifices, three paths, path skills up to level 99 — bonuses, penalties and Skill Stone costs.

Bandit Stronghold is contested every day at 20:00. Registration, neutral and defense sieges, holding the hall, and the owner's rewards.

Normal, Blessed, Crystal and Legendary scrolls — success ladders up to +30, no-loss Crystal and Legendary failures, the Premium bonus, Auto Enchant, and where every scroll comes from.

The S03 armor path from Apella to God's through Universal sets — nine role masteries bought with Mastery Upgrade, a free Mastery Reset, and the rules for keeping your enchant.
Set bonuses for every retail grade (D→S) and the S03 armor path from Apella through Dynasty, Zariche, Valakas and Cursed to God's — Universal heavy, light and robe sets, PvP defense and shields.
Racial passives for all five races and the S03 class reference — custom trainer ranks from 81 to 90, reworked buffs, stances and debuffs.
Every S03 currency — where it drops, what it buys, and the PvP Coin and Glittering Medal price ladders from Zariche to God's gear.
Raid boss jewel reference — every tier from Retail through Blessed, Immortal and Epic to Cursed (with Lindvior and Tauti), including HP/CP, PvP M. Def., max crit caps and resistances.
S03 weapon tiers from Farm to God's — SA counts and names, PvE and PvP damage, attribute bonuses, procs and the base P. Atk. ladder.
Helmet, Tattoo and Shirt bonus reference — helmets up to God's, Fighter, Mage and AIO tattoos, STR/DEX/INT/WIT/AIO shirts with PvP defense, plus Glittering Medal costs.

Loot tables for all five chest tiers including the new Crimson Abyss, drop odds by mob family and tier, hardcore and special mobs, and Farm Instance chest rewards.