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Season 03 Opening
Season 03 is Live
Dark elf warrior under a full moon
Changelog

Seasonal Updates

Everything new and changed in each season, newest first.

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New Systems

Sacrifice System

Trade your level 90 for permanent bonuses. Three sacrifices, three paths, path skills up to level 99.

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Daily Clan Hall Siege

Bandit Stronghold is contested every day at 20:00. Owners get a private hall, a better material exchange and their own clan raid boss.

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Solo Farm Instances

Open to everyone (they were GM-only before). Talk to Von Hellman in Giran, level 80+.

  • Five difficulties — Easy, Medium, Hard, Chaotic and Nightmare (monsters level 81 to 93), one-hour runs.
  • Instance monsters drop twice as much as their open-world versions.
  • A treasure chest every 10 waves: Rare, Immortal, Epic, Legendary, or the new Crimson Abyss chest on Nightmare.
  • Clear at least 20 waves and stay until the hour ends for a clearance reward (recipes and fragments up to a Legendary Life Stone).
  • Each difficulty has its own 24-hour cooldown. Leave early with .instanceexit — the clearance reward is lost.

Achievements & Leaderboards

24 achievements in four tabs — Monsters, Bosses, Instance and Others — with rewards you claim in Alt+B. Leaderboards for hours online, PvP, PK and clans.

Reworked Community Board (Alt+B)

Alt+B is now full of useful tools instead of the old retail pages.

  • Achievements — opens first; track progress and claim rewards.
  • Players — rankings for hours online, PvP and PK.
  • Drops — every farm zone with its monsters and drops, plus a lookup of where each material drops.
  • Clan — clan ranking by Raid Score and the Raid Clan Skills shop.
  • Auction — sell and buy items from other players.
  • Vote — vote status and a Claim reward button.
  • Services (in towns) — warehouse and freight, GM Shop, Custom Shop, accessories, buff schemes, class change, symbols and a list of commands.

Raid Score

The clan of the player who lands the last hit on a farm raid boss, an epic boss or Bandit Leader Barda earns Raid Score. It ranks the clans in Alt+B and pays for the new clan skills.

  • Farm raid boss 50, Queen Ant 500, Barda 500, Zaken 700, Scarlet van Halisha 800, Baium 1,000, Antharas 1,200, Valakas 1,500, Lindvior 2,000.

New Clan Skills

Eight custom clan skills bought with Raid Score. The clan leader buys them in Alt+B › Clan › Raid Skills and they work for every member.

  • Raid Hunter — damage vs monsters +5 / 10 / 15% (500 / 1,000 / 1,500).
  • Duelist's Bulwark — P. Def. vs players +5 / 10 / 15% (1,000 / 2,000 / 3,000).
  • Duelist's Spellguard — M. Def. vs players +5 / 10 / 15% (1,000 / 2,000 / 3,000).
  • Duelist's Might — physical damage vs players +5 / 10 / 15% (1,000 / 2,000 / 3,000).
  • Duelist's Sorcery — magic damage vs players +5 / 10 / 15% (1,000 / 2,000 / 3,000).
  • Savage Strike — critical damage +5 / 10 / 15% (1,000 / 2,000 / 3,000).
  • Spellstorm — magic critical damage +5 / 10 / 15% (1,000 / 2,000 / 3,000).
  • Tough Skin — critical and magic critical damage taken −5 / 10 / 15%, blows included (2,000 / 4,000 / 6,000).

Auto Enchant (Premium)

Enchant an item to a target level automatically with blessed, crystal or legendary scrolls.

Fast Augment

Use a Life Stone straight from your inventory to augment the equipped weapon — no NPC needed.

Auto Sweep Improved

Swept corpses disappear at once, and the autofarm no longer walks back to cast Sweeper or spoils a monster twice.

Donate from the Website

Donate at l2-imba.com/donate. Donate Coins are delivered in game once the payment is approved.

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Infinity Potions

Infinity Healing, CP and Mana Potion. Switch them on like soulshots: they drink themselves below the auto-potion threshold and are never used up.

Cancelled Buffs Come Back

Buffs removed by another player's cancel skill return after 30 seconds — always the same buffs, with the time they had left.

Boss Kill Announcements

Killing an epic boss or Bandit Leader Barda is announced to the whole server, with the name of the player and the clan.

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Class Changes

Compared with Season 2 at the highest skill level each class can learn. Buffed = the skill is stronger than in S02, Nerfed = weaker, Reworked = works differently, New = the class did not have it.

All Classes

The custom trainers teach five new levels — at 81, 83, 85, 87 and 90 — of more than 55 active skills, buffs and toggles, plus new 3rd class skills.

  • New passives for everyone: Resist P. Critical Damage and Resist M. Critical Damage.
  • New two-handed sword toggle Cleave Attack, which hits several targets.

Knights

Mirrors, shields and the signature buffs got new levels.

  • Phoenix Knight — Buffed: Angelic Icon (lvl 8: P. Atk. ×1.80, Atk. Spd. ×1.55, P./M. Def. ×1.85), Iron Vanguard, Physical Mirror, Shield Slam, Disarm (lvl 5, always lands), Touch of Life (stronger heal boost and a heal over time from Max HP, 30 s instead of 45 s). Tribunal also lowers M. Crit Rate.
  • Hell Knight — Buffed: Touch of Death (lvl 6: cuts healing received by 99%, twice the chance to remove buffs, 30 s instead of 45 s, usable at 70% HP or less), Curse of Abyss (lvl 6, now also lowers M. Def. and Atk. Spd.), Iron Vanguard, Physical Mirror, Shield Slam, Disarm, Panther Bond (lvl 6). Judgment also lowers M. Crit Damage. Nerfed: Dark Panther attacks slower.
  • Eva's Templar — Buffed: Guard Stance (lvl 9: +2,000 P. Def. and ×1.25), Magical Mirror (lvl 6, also −30% magic critical damage taken), Shield Bash, Touch of Life, Verdant Guard, Disarm.
  • Shillien Templar — Buffed: Guard Stance, Magical Mirror, Shield Bash, Touch of Death, Night Bastion (lvl 8), Curse of Doom (lvl 6, 10 s), Disarm. Judgment also lowers M. Crit Damage.

Warriors

Self-buffs and stances got new levels; Titan and Dreadnought now share Riposte Stance.

  • Duelist — Buffed: Greatsword Spirit (lvl 8), Human Frenzy (lvl 8: P. Atk. ×3.5, lasts 120 s), Force Guard (lvl 6), Braveheart, Armor Crush. New: Parry Stance, Cleave Attack.
  • Dreadnought — Buffed: Earthquake and Shock Blast (lvl 6: 8 s stun, defense −50%), Thrill Fight (lvl 3), Braveheart (15,000 CP), Parry Stance (lvl 6). New: Riposte Stance. Nerfed: Shock Blast reuse 15 s.
  • Titan — Buffed: Rage (lvl 3, much more P. Atk.), Frenzy, Guts and Zealot (lvl 8, 120 s, 5 min reuse), Fortitude, Earthquake, Armor Crush, Braveheart, Parry Stance. New: Riposte Stance, Cleave Attack. Reworked: Orc Blood Pact.
  • Grand Khavatari — Buffed: Force Burst, Force Storm, Force Blaster and Hurricane Assault (critical chance 15 → 30%), Bear Spirit Totem (P. Atk. ×1.50), Hawk Spirit Totem (+50 max Crit Rate), Ogre Spirit Totem (lvl 2), Fist Fury (lvl 2), Punch of Doom (lvl 8, the stun now works), Zealot, Fortitude. New: Parry Stance. Removed: Riposte Stance. Reworked: Bison Spirit Totem no longer stacks with Bear and Hawk, Orc Blood Pact.
  • Maestro — Buffed: Hammer Time, Dwarf Armor and Dwarf Toughness (lvl 8), Earthquake (lvl 6), Armor Crush, Braveheart (lvl 6). New: Parry Stance. Removed: Riposte Stance.
  • Fortune Seeker — Buffed: Hammer Time (lvl 8), Earthquake, Armor Crush, Braveheart. Reworked: Dwarf's Rage (lvl 8: more crit damage and Atk. Spd., slightly less P. Atk., smaller penalties). Removed: Parry Stance and Riposte Stance.

Daggers

Blow and lethal rework — more lethal strikes against monsters, blow damage instead of crit damage.

  • Adventurer — Buffed: Lethal Blow (lvl 6: about +50% power and much higher lethal chance, but a lower blow chance and a fixed 3 s reuse), Critical Blow and Deadly Blow (higher lethal chance), Focus Skill Mastery (lvl 6), Bluff (8 s). Reworked: Focus Power (blow damage only — slightly less from behind, no longer boosts auto-attack crits). Nerfed: Trick, Switch and Mirage can no longer be spammed.
  • Wind Rider — Buffed: Lethal Blow, Blinding Blow and Deadly Blow (higher lethal chance), Focus Death (blow damage ×3 plus lethal chance), Mortal Strike and Assassination (blow damage), Focus Skill Mastery, Bluff. Nerfed: Switch has a fixed 5 s reuse.
  • Ghost Hunter — Buffed: same as Wind Rider. Reworked: Focus Power (blow damage only). Nerfed: Trick has a fixed 5 s reuse.
  • All daggers — Backstab and Deadly Blow cast 0.2 s longer, Lethal Blow 0.5 s longer.
  • All daggers — New: Hunting Stance (PvE toggle, custom trainer at 81): +10% P. Atk., +15% Atk. Spd. and +20% PvE damage with a dagger or dual daggers, PvP physical damage −50% while it is on.
  • All daggers — New: Dual Daggers for every tier (see Gear & Items).

Archers

Lethal Shot, Rapid Shot and the 4-hour self-buffs carry the archers.

  • Sagittarius — Buffed: Lethal Shot (lvl 6, much higher lethal chance), Rapid Shot (lvl 7: Atk. Spd. ×1.40, crit damage ×1.20, 4 h), Focus Skill Mastery (lvl 6), Hamstring Shot (lvl 6: −90% speed, always lands, 20 s reuse). Reworked: Snipe (lvl 9: P. Atk. ×1.30, no longer roots you, 4 h).
  • Moonlight Sentinel — Buffed: Lethal Shot, Rapid Shot, Focus Skill Mastery, Hamstring Shot, Evade Shot (lvl 6). Reworked: Rapid Fire (4 h, Atk. Spd. ×1.30, small P. Atk. and crit damage penalty instead of flat P. Atk.).
  • Ghost Sentinel — Buffed: Lethal Shot, Rapid Shot, Focus Skill Mastery, Hamstring Shot, Evade Shot. Reworked: Dead Eye (4 h, crit damage ×1.40, P. Atk. ×1.20 instead of ×1.30).

Nukers

New Inferno / Blizzard / Demon Wind levels, stronger vortexes with a longer reuse.

  • Archmage — Buffed: Prominence (reuse 6 → 4 s), Inferno (lvl 6: burns a % of Max HP, lowers crit damage), Decay (lvl 9: % of current HP and a slow), Arcane Power and Arcane Chaos (lvl 6), Cancellation (up to 7 buffs, 30 s). Reworked: Fire Vortex (lvl 6, stronger debuff, 60 s reuse).
  • Mystic Muse — Buffed: Hydro Blast (reuse 6 → 5 s), Blizzard (lvl 6), Arcane Power, Arcane Chaos, Cancellation. Reworked: Ice Vortex and Light Vortex.
  • Storm Screamer — Buffed: Demon Wind (lvl 6), Arcane Power, Arcane Chaos, Death Spike (now drains 3% HP). Reworked: Wind Vortex and Dark Vortex. Nerfed: Hurricane drains 5% instead of 7%.
  • Soultaker — Buffed: Curse Disease (lvl 14), Curse of Abyss and Curse of Doom (lvl 6), Arcane Power, Death Spike drain, Mass Warrior Bane (40%). Reworked: Dark Vortex. Nerfed: Mass Banes have a fixed 30 s reuse.

Summoners

Every summoner now has a big nuke; summons have more HP but attack slower.

  • Arcana Lord — New: Prominence. Buffed: Arcane Agility and Servitor Bond (lvl 6), Feline King (more HP). Nerfed: Warrior Bane and Mage Bane fixed 30 s reuse, Feline King attacks slower.
  • Elemental Master — New: Hydro Blast. Buffed: Arcane Agility, Servitor Bond, Magnus the Unicorn (more HP and crit). Nerfed: Warrior Bane fixed 30 s reuse, Magnus attacks slower.
  • Spectral Master — New: Hurricane. Buffed: Arcane Agility, Servitor Bond, Spectral Lord (more HP, +500 P. Atk.). Nerfed: Mage Bane fixed 30 s reuse, Spectral Lord attacks slower.

Healers

Stronger resurrection and buffs, weaker raw healing.

  • Cardinal — Buffed: Restore Life (lvl 9: 100% heal, 1 s cast, 30 s reuse), Prayer (lvl 8), Arcane Wisdom (lvl 6). Reworked: Body of Avatar (self only, lasts 4 h). Nerfed: Greater Heal (−1,000), Greater Group Heal, Might of Heaven (now like the other nukes).
  • Eva's Saint — Reworked: Prophecy of Water (much stronger, no longer stacks with Chant of Victory and Magnus' Chant). Buffed: Arcane Wisdom. Nerfed: Greater Heal, Might of Heaven.
  • Shillien Saint — Reworked: Prophecy of Wind (stronger, no longer stacks with Chant of Victory and Magnus' Chant). Buffed: Vampiric Rage (+3% bow vampiric), Arcane Wisdom, Light Vortex. Nerfed: Greater Heal, Greater Group Heal, Might of Heaven.

Enchanters

Prophecies, dances, songs and chants got new levels and effects.

  • Hierophant — Reworked: Prophecy of Fire (stronger, max Crit Rate +50, no longer stacks with Chant of Victory and Magnus' Chant). Buffed: Prophet Berserker (lvl 2), Improved Combat, Attack and Defense (lvl 4), Arcane Wisdom. Removed: Rapid Shot.
  • Sword Muse — New: Song of Hunter ++, Song of Wind ++, Cleave Attack. Buffed: Song of Earth ++ (−5% crit damage taken), Song of Warding ++ (5% magic fail chance against you), Song of Vitality ++ (Max CP +25%), Song of Silence (lvl 6, 120 s reuse), Armor Crush. Reworked: Song of Battle Whisper (more Atk. Spd., less crit damage), Sword Symphony now causes fear.
  • Spectral Dancer — Buffed: Dance of Fury ++, Warrior ++, Fire ++ and Berserker (stronger), Dance of Resist (+50 to all elements), Dance of Medusa and Celestial Purity (lvl 6).
  • Dominator — New: Fire Vortex. Buffed: Victories of Pa'agrio (lvl 6, much stronger), Pa'agrio's Fist (lvl 6: 15,000 CP), Honor of Pa'agrio (lvl 10), Ritual of Life (lvl 11), Seal of Despair (lvl 6), Chant of Life (×10 heal).
  • Doomcryer — New: Fire Vortex. Reworked: Orc War Chant and Orc Earth Chant (now 4 h self-buffs, stronger). Buffed: Shaman Blessing (lvl 4, M. Crit Rate ×2), Critical Guard Chant (lvl 4, also magic crits), Chant of Life (lvl 19), Seal of Despair.
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Combat & Formulas

Physical Skills

Physical skills now scale with your P. Atk. — the higher the skill power, the bigger the gain (×1.3 at 3,000 power, ×1.5 at 5,000). Skill critical hits use your Critical Damage instead of a flat ×2.

Lethal Strikes

Lethal skills have separate chances against monsters and players. Against monsters Lethal Blow and Lethal Shot reach 35% instant kill and 50% half-kill (20% / 35% against players), and Critical Blow and Blinding Blow can now instant-kill too.

Dagger Blows

Blow success depends on DEX, your position and Focus Death — no longer on armor. Mortal Strike and Assassination add blow damage instead of blow chance.

Focus Power & Focus Death

Both now boost blow skill damage only (no longer auto-attack crits) and go up to level 6. Focus Death also adds lethal chance.

Critical Caps

The base magic critical cap went up from 45% to 55%. Many sets, rings, augments and buffs can now raise both critical caps further, up to a hard cap of 100%.

New Stats

Magic Critical Damage Resistance (Spellbreaker, Assassin and Oracle sets, shields, some skills) and Max Magic Critical Rate (Arcanist and Oracle sets, Queen Ant and Tauti rings, Sacrifice).

Cast Range

Cast Range bonuses now work. Invoker and Oracle robe sets add +100 to +200 range to targeted spells.

4-Hour Self-Buffs

Most class self-buffs now last 4 hours — Spirit Totems, Rage, War Cry, Focus skills, Detect Weakness, auras, Dash, Sprint, the mirrors and more. Short emergency buffs like Frenzy, Guts and Zealot stay short.

Buff Stacking

Prophecy of Fire, Water and Wind no longer stack with Chant of Victory and Magnus' Chant.

Stat Caps

Max Evasion raised from 250 to 500 and max Speed from 700 to 800.

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Gear & Items

Armor Path Through Universal

Tier Upgrade takes a Universal set to the next tier's Universal set. A role mastery is bought on top with Mastery Upgrade, and Mastery Reset turns it back to Universal for free. Armor Exchange was removed.

  • Apella is made from a full S-grade set in the GM Shop, and Dynasty starts from Apella.
  • Enchant and augment are kept on Mastery Upgrade and Mastery Reset.
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Armor Rebalance

Universal sets got stronger main stats — heavy P. Atk. 25–45%, light Atk. Spd. 25–45%, robe Casting Spd. 25–45% and M. Atk. 15–55% (Dynasty → God's). All nine masteries were retuned to their role.

  • Changed the most: Oracle, Berserker (no 65% HP threshold, +150 max crit below 35% HP) and Assassin (blow damage and lethal instead of blow chance).
  • Weaker than in S02: Bowmaster bow vampiric, Juggernaut block bonus, God's robe and Juggernaut critical damage reduction.

PvP Defense

Armor now gives only PvP P. Def. and PvP P. Skill Def. (10–50% by tier, up from 10–30%). PvP M. Def. moved to raid boss jewels: 15 / 25 / 35 / 50% for a full Blessed / Immortal / Epic / Cursed set.

Raid Boss Jewels

Blessed to Cursed jewels give much more HP and CP — for example the Epic Valakas Necklace went from 9.5k HP / 2.5k CP to 15k HP / 7.5k CP. Resistances also grow with every tier.

Shields

Shields from Dynasty to God's give more P. Def., M. Def., HP and CP plus critical and magic critical damage reduction, with a flat 20% block rate and an evasion penalty that shrinks every tier (−8 to 0). Shields can no longer be enchanted, and their upgrades cost about 1/5 of the matching armor upgrade.

Weapons

Pole, two-handed sword, one-handed blunt and duals got more P. Atk. Several weapons switched to better-fitting SAs, and dagger Mortal Strike is weaker. God's weapons now have a 4th SA matched to the weapon type.

  • Dynasty Crusher and Dynasty Duals: Haste. Zariche Avenger, Retributer and Stormer: Focus / Haste. Two-handed swords: Crt. Damage instead of Health.
  • God's 4th SA: Max Crit (sword, duals, fists, bow), Crt. Damage (blunts, pole, two-handed sword), Blow Damage (dagger), Health (mage weapons).
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Dual Daggers

A new weapon for dagger classes — two daggers wielded together, one for every tier from Farm to God's, sold next to the daggers. Two hits per attack (half damage each), the fastest attack speed of all weapons, and every dagger skill works with them.

  • Atk. Spd. +25% over the tier's dagger, P. Atk. 90% of the tier's dual swords, critical rate 12.
  • SA: Farm and Dynasty Crt. Damage, Zariche Crt. Damage/Haste, Antharas, Valakas and Lindvior Crt. Damage/Haste/Mortal Strike, Akamanah the same + Paralyze proc, God's + Blow Damage and Stun proc.
  • At +4: Max Critical Rate +5% (Farm) → +7.5% / +10% / +12.5% / +15% → +20% (God's).

Augments

The Legendary Life Stone can roll 9 new Legendary Active skills, and the overall legendary chance rose from 4.5% to 8.75%. The Top-Grade Life Stone skill chance went down from 15% to 7%. Different active augment buffs now stack instead of replacing each other.

Crimson Abyss Treasure Chest

The new top chest: 3% from the night hardcore monsters in the Forest of the Dead and the Pagan Temple (it replaces their old Immortal, Epic and Legendary chests) and every 10 waves in Nightmare instances. Contains recipes and fragments in bulk, Raid Boss Souls, Legendary Crystals, Legendary Scrolls or a Legendary Life Stone.

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Economy & Rewards

Farm Drops

Hard and Chaotic farm monsters drop about 15–30% more Farm Coins, crystals and signature materials, both from drop and spoil.

Crafting Prices

Crafting got more expensive to match the higher drops and the instances — about 25–50% more crystals and souls for Zariche, dragon, Valakas and Cursed gear.

Treasure Chests

Vote Coins were removed from the Rare Treasure Chest — Farm Coins drop more often instead.

Team vs Team

TvT pays Apiga, Vote Coins and boosters instead of treasure chests, the event gear changed, and self-buffs are back at their normal level.

  • Winners: 10 Glittering Medals, 10 PvP Coins, Golden Apiga and one random booster (EXP, Adena or Drop).
  • Losers: 5 Glittering Medals and an Apiga.
  • Tie: 5 Glittering Medals, an Apiga and one random booster for everyone.
  • Top killer (most kills in the match; on a shared first place only players of the winning team) also gets 5 Glittering Medals, a Top-Grade Life Stone, 5 PvP Coins, an Apiga and 5 Vote Coins. No top killer bonus on a tie.
  • Event gear: armor and jewels +10 (armor was +20), weapon +7, plus Demon Horns and a Fighter or Mage tattoo for everyone.
  • Self-buffs now work in TvT at the level you learn by level 80; custom trainer levels are lowered for the match and restored afterwards. Skills only from the trainers, Ultimate Defense, Ultimate Evasion, Silent Move and Stealth stay disabled.

Kill The Boss

Kill The Boss runs automatically every day at 21:30 server time. Event Orfen's loot grows every day after the Grand Opening — medals, PvP Coins and crystals from day 1, fragments from day 3, Upgrade Recipes from day 5 — and reaches the full drop on day 20.

Glittering Medal Shop

Treasure chests are no longer sold for Glittering Medals.

Apiga

At Emerald, Apiga restores 1 hour of daily autofarm time and Golden Apiga 2 hours (before only Golden Apiga worked, for 1 hour).

Progressive Donate Shop

Orfen's shop unlocks a new tier over time after the Grand Opening: I at launch, II after 24 hours, III after 48 hours, IV after 5 days, V after 10 days and VI after 20 days.

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