
Everything new and changed in each season, newest first.
Trade your level 90 for permanent bonuses. Three sacrifices, three paths, path skills up to level 99.
Read morearrow_forwardBandit Stronghold is contested every day at 20:00. Owners get a private hall, a better material exchange and their own clan raid boss.
Read morearrow_forwardOpen to everyone (they were GM-only before). Talk to Von Hellman in Giran, level 80+.
24 achievements in four tabs — Monsters, Bosses, Instance and Others — with rewards you claim in Alt+B. Leaderboards for hours online, PvP, PK and clans.
Alt+B is now full of useful tools instead of the old retail pages.
The clan of the player who lands the last hit on a farm raid boss, an epic boss or Bandit Leader Barda earns Raid Score. It ranks the clans in Alt+B and pays for the new clan skills.
Eight custom clan skills bought with Raid Score. The clan leader buys them in Alt+B › Clan › Raid Skills and they work for every member.
Enchant an item to a target level automatically with blessed, crystal or legendary scrolls.
Use a Life Stone straight from your inventory to augment the equipped weapon — no NPC needed.
Swept corpses disappear at once, and the autofarm no longer walks back to cast Sweeper or spoils a monster twice.
Donate at l2-imba.com/donate. Donate Coins are delivered in game once the payment is approved.
Read morearrow_forwardInfinity Healing, CP and Mana Potion. Switch them on like soulshots: they drink themselves below the auto-potion threshold and are never used up.
Buffs removed by another player's cancel skill return after 30 seconds — always the same buffs, with the time they had left.
Killing an epic boss or Bandit Leader Barda is announced to the whole server, with the name of the player and the clan.
Compared with Season 2 at the highest skill level each class can learn. Buffed = the skill is stronger than in S02, Nerfed = weaker, Reworked = works differently, New = the class did not have it.
The custom trainers teach five new levels — at 81, 83, 85, 87 and 90 — of more than 55 active skills, buffs and toggles, plus new 3rd class skills.
Mirrors, shields and the signature buffs got new levels.
Self-buffs and stances got new levels; Titan and Dreadnought now share Riposte Stance.
Blow and lethal rework — more lethal strikes against monsters, blow damage instead of crit damage.
Lethal Shot, Rapid Shot and the 4-hour self-buffs carry the archers.
New Inferno / Blizzard / Demon Wind levels, stronger vortexes with a longer reuse.
Every summoner now has a big nuke; summons have more HP but attack slower.
Stronger resurrection and buffs, weaker raw healing.
Prophecies, dances, songs and chants got new levels and effects.
Physical skills now scale with your P. Atk. — the higher the skill power, the bigger the gain (×1.3 at 3,000 power, ×1.5 at 5,000). Skill critical hits use your Critical Damage instead of a flat ×2.
Lethal skills have separate chances against monsters and players. Against monsters Lethal Blow and Lethal Shot reach 35% instant kill and 50% half-kill (20% / 35% against players), and Critical Blow and Blinding Blow can now instant-kill too.
Blow success depends on DEX, your position and Focus Death — no longer on armor. Mortal Strike and Assassination add blow damage instead of blow chance.
Both now boost blow skill damage only (no longer auto-attack crits) and go up to level 6. Focus Death also adds lethal chance.
The base magic critical cap went up from 45% to 55%. Many sets, rings, augments and buffs can now raise both critical caps further, up to a hard cap of 100%.
Magic Critical Damage Resistance (Spellbreaker, Assassin and Oracle sets, shields, some skills) and Max Magic Critical Rate (Arcanist and Oracle sets, Queen Ant and Tauti rings, Sacrifice).
Cast Range bonuses now work. Invoker and Oracle robe sets add +100 to +200 range to targeted spells.
Most class self-buffs now last 4 hours — Spirit Totems, Rage, War Cry, Focus skills, Detect Weakness, auras, Dash, Sprint, the mirrors and more. Short emergency buffs like Frenzy, Guts and Zealot stay short.
Prophecy of Fire, Water and Wind no longer stack with Chant of Victory and Magnus' Chant.
Max Evasion raised from 250 to 500 and max Speed from 700 to 800.
Tier Upgrade takes a Universal set to the next tier's Universal set. A role mastery is bought on top with Mastery Upgrade, and Mastery Reset turns it back to Universal for free. Armor Exchange was removed.
Universal sets got stronger main stats — heavy P. Atk. 25–45%, light Atk. Spd. 25–45%, robe Casting Spd. 25–45% and M. Atk. 15–55% (Dynasty → God's). All nine masteries were retuned to their role.
Armor now gives only PvP P. Def. and PvP P. Skill Def. (10–50% by tier, up from 10–30%). PvP M. Def. moved to raid boss jewels: 15 / 25 / 35 / 50% for a full Blessed / Immortal / Epic / Cursed set.
Blessed to Cursed jewels give much more HP and CP — for example the Epic Valakas Necklace went from 9.5k HP / 2.5k CP to 15k HP / 7.5k CP. Resistances also grow with every tier.
Shields from Dynasty to God's give more P. Def., M. Def., HP and CP plus critical and magic critical damage reduction, with a flat 20% block rate and an evasion penalty that shrinks every tier (−8 to 0). Shields can no longer be enchanted, and their upgrades cost about 1/5 of the matching armor upgrade.
Pole, two-handed sword, one-handed blunt and duals got more P. Atk. Several weapons switched to better-fitting SAs, and dagger Mortal Strike is weaker. God's weapons now have a 4th SA matched to the weapon type.
A new weapon for dagger classes — two daggers wielded together, one for every tier from Farm to God's, sold next to the daggers. Two hits per attack (half damage each), the fastest attack speed of all weapons, and every dagger skill works with them.
The Legendary Life Stone can roll 9 new Legendary Active skills, and the overall legendary chance rose from 4.5% to 8.75%. The Top-Grade Life Stone skill chance went down from 15% to 7%. Different active augment buffs now stack instead of replacing each other.
The new top chest: 3% from the night hardcore monsters in the Forest of the Dead and the Pagan Temple (it replaces their old Immortal, Epic and Legendary chests) and every 10 waves in Nightmare instances. Contains recipes and fragments in bulk, Raid Boss Souls, Legendary Crystals, Legendary Scrolls or a Legendary Life Stone.
Read morearrow_forwardHard and Chaotic farm monsters drop about 15–30% more Farm Coins, crystals and signature materials, both from drop and spoil.
Crafting got more expensive to match the higher drops and the instances — about 25–50% more crystals and souls for Zariche, dragon, Valakas and Cursed gear.
Vote Coins were removed from the Rare Treasure Chest — Farm Coins drop more often instead.
TvT pays Apiga, Vote Coins and boosters instead of treasure chests, the event gear changed, and self-buffs are back at their normal level.
Kill The Boss runs automatically every day at 21:30 server time. Event Orfen's loot grows every day after the Grand Opening — medals, PvP Coins and crystals from day 1, fragments from day 3, Upgrade Recipes from day 5 — and reaches the full drop on day 20.
Treasure chests are no longer sold for Glittering Medals.
At Emerald, Apiga restores 1 hour of daily autofarm time and Golden Apiga 2 hours (before only Golden Apiga worked, for 1 hour).
Orfen's shop unlocks a new tier over time after the Grand Opening: I at launch, II after 24 hours, III after 48 hours, IV after 5 days, V after 10 days and VI after 20 days.