
Every tier contains three Universal paths and nine role masteries — twelve armor paths per tier, from Dynasty all the way to God's gear.
Every tier change goes through the Universal set. The route starts with the Apella set, made from a full S-grade set in the GM Shop; a Tier Upgrade then takes a Universal set to the next tier's Universal set. At any tier, Mastery Upgrade turns the Universal chest into one of the three masteries of its armor type, and Mastery Reset turns it back for free — so a mastery must be reset before the next Tier Upgrade, and can be changed along the way. The system is equipment-driven rather than class-locked.
Balanced Bruiser
A balanced heavy bruiser path with reliable physical pressure, dependable health, and broad protection.
Ideal for: Players who want the safety of heavy armor without committing fully to tanking, anti-magic defense, or maximum damage.
Tank
A dedicated frontline wall combining massive health, heavy physical protection, shield synergy, broad weapon resistance, damage and physical-skill reflection, and strong resistance to critical damage and crowd control. It also carries the largest P.Atk bonus of the heavy paths plus extra critical damage, but never gains attack speed, so combat tempo stays deliberately slower.
Ideal for: Tanks, shield users, raid soaking, and players who want to anchor the front line.
Anti-Magic Tank
An anti-magic fortress built to walk directly into caster pressure, combining heavy health with M.Def, elemental resistance, reduced magic critical damage taken, debuff resilience, a chance to make hostile spells fail, and magic reflection, while keeping useful physical offense and attack speed.
Ideal for: Anti-mage tanks, initiators, and PvP frontliners facing control-heavy teams.
Melee DPS
Heavy armor turned into an offensive weapon: fast physical combat, stronger physical skills, the highest critical damage of the heavy paths, extra accuracy and run speed, stun resistance, and vampiric sustain, while giving up most of the specialized protection found on the other heavy paths.
Ideal for: Melee damage dealers who want heavy armor without playing like a traditional tank.
Physical All-Rounder
A flexible physical all-rounder with combat speed, critical potential, mobility, evasion, and more forgiving survivability.
Ideal for: Hybrid physical builds and players who do not want their equipment tied to one weapon style.
Ranged DPS
A dedicated ranged hunter that improves bow damage, firing speed, bow skill reuse, effective range, accuracy, movement, bow vampiric (5% at Dynasty up to 15% at God's), and resistance to paralysis and derangement. It also raises the physical critical rate ceiling from the server default of 550 to 650 at Dynasty, climbing by 25 per tier to 750 at God's — the main reason the branch matters for a fully buffed archer.
Ideal for: Archers who rely on kiting, precision, and sustained pressure from a distance.
Positional Burst
A highly mobile positional-burst path that accelerates attacks and physical skill cycling, reduces skill MP cost, adds blow damage that grows from the front to the side to the back, and raises the lethal strike chance of daggers and dual daggers — strongly against monsters, slightly against players. The set no longer adds blow chance; evasion, speed, debuff resistance, spell evasion, and reduced critical damage taken keep it alive.
Ideal for: Dagger and dual-dagger specialists who value high mobility, evasion, and debuff resistance.
High-Risk Carry
A high-risk melee carry built on rapid attacks, critical rate and critical damage, life drain, and strong mobility. Below 35% HP the set surges — more P.Atk, attack speed, and critical damage plus a higher critical rate ceiling — in exchange for lower durability and greater vulnerability to debuffs. The old 65% HP step is gone; 35% is the only threshold.
Ideal for: Aggressive players who are willing to trade safety for escalating damage.
Balanced Caster
A balanced caster path with magical power, casting speed, faster spell recovery, useful durability, and a healthy resource pool.
Ideal for: Flexible mage and support builds that do not want to specialize too narrowly.
Critical Caster
A rapid-fire critical caster emphasizing very fast casting, quick spell recovery, frequent magical critical hits with a raised magic critical ceiling, M.Atk that grows with every tier, resistance to disruption, and reduced critical damage taken.
Ideal for: Active nukers and critical-focused mages who value speed over maximum single-cast impact.
Offensive Caster
A high-impact offensive caster and debuffer with the largest M.Atk bonus of any path, heavier magical criticals, better debuff landing, and extra cast range, trading some casting speed for greater impact from every successful cast.
Ideal for: Nukers, curse users, and offensive control builds.
Healer / Support
The dedicated healer and support mastery, offering stronger healing, the fastest casting of the robe paths, rapid skill recovery, lower MP costs, extra cast range, large health and mana reserves, and heavy protection against critical hits, magic criticals, stuns, bows, and daggers. It also hits back: some M.Atk, frequent magical criticals, and an extra 10% PvE magic damage over the other robe paths.
Ideal for: Healers, buffers, and battle-support players who must survive long fights.